MarioSMB by Shazzo, edited by DeluxeGamer705
From: Super Mario
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You may be wondering, what is this version of the iconic plumber? Well, it is a version created by Shazzo in 2007.
It was a spriteswap of a bad version of Axel Stone, known as "CvS Axel", made by Actarus, which was already terrible.
This spriteswap, however, is pretty decent in my opinion. However, I didn't like how this Mario's attacks were kinda 
overpowered, and some attacks could drain a lot of opponent's HP. One of his hypers could drain ALL of the opponent's HP!
So, I felt like this character should be edited, so I came up with an idea to edit this character! I also nerfed his
attack and defence stats so that he could not be a cheap character.

This version was made for a never-finished project Super Mugen Bros.. This version was also called "SMBZ Mario" by 
many people, despite the fact that this version is NOT based on his apperance in Super Mario Bros. Z at all.

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1. CONTROLS

They are described in the original version's readme file.

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2. CHANGELOG

-DXG705's Edit v1.10.5 (December 10, 2023)
*Fireballs are no longer affected by guardpush.
*Made Super Punch's animation more fluid.

-DXG705's Edit v1.10 (November 18, 2023)
*Most of range of Mario's Normals has been decreased to prevent any janky moves from like 4 miles away.
**However, Mario's standing Normals push opponents into a lower distance, thus not nerfing his comboability.
*Various A.I. changes.
*More improvement for Mario's comboability - now he's able to cancel all of his standing and "crouching" Normals into Specials and
Hypers. Specials can be also cancelled into Hypers too!
*The Hypers no longer give Power when they connect.
*When Mario is about to perform a Hyper, super sparks are now visible.
*Hammer Smash now can hit downed opponents.
*Lowered pausetime for standing Normals.
*Fireballs no longer have shadows when they connect to the opponent.
*Fireball Shoot's endlag is now slightly longer.
*The animations for standing and two hammer attacks have been made more fluid.
*Added a damage dampener.
*Buffed the Hypers.
*Mario's voicelines now play randomly when he uses any of his Normals.

-DXG705's Edit v1.9.6 (September 9, 2023)
*Fixed a weird oversight where Mario couldn't cancel his aerial Normals from light to strong.
**This fix further improves Mario's aerial comboability.

-DXG705's Edit v1.9.5 (September 2, 2023)
*Some attacks have received hurtboxes in their hitboxes.
*Mario now jumps slightly lower (-10 - -9)
*The fireball in Fireball Shoot now can be hit.
**However, hitting it will cause 10 additional damage to the opponents. Therefore, it's better to jump over it instead of trying to hit
it (or just simply hit it by something that won't have enough range for it to hit the opponent).
*Lowered Spin's pausetime for Mario if it connects (13 - 10)
**However, the move now deals lower damage for all hits (25 - 11).

-DXG705's Edit v1.9.2 (August 20, 2023)
*Fixed an oversight where Mario could perform his light punch by pressing the X (light punch) button repeatedly, although he cannot do
so with his other Normals.

-DXG705's Edit v1.9.1 (August 12, 2023)
*It's no longer possible to use Bro Blast if Luigi is in the match either as an opponent or a teammate.

-DXG705's Edit v1.9 (August 7, 2023)
*All hammer attacks' pausetime for both Mario and his opponents is lower.
*All possible standing Normals had their range increased a bit and they're easier to cancel into stronger ones.
*The proper default number for "Guard Spark" is now used.
*Some Normals received new frames to make their animation look smoother and more fluid.
*Bro Blast's sprites for attacking frames are completely new, with also playing two sounds at once.
*Fixed an oversight where Hammer Smash's hitbox could still only hit on frame 13.

-DXG705's Edit v1.8 (July 14, 2023)
*Slightly altered the walking animation.
*Mario now looks down when going down from jumping.
*New running animation.
*Added a turning animation.
*Most of the Normals' range has been made longer.
*The medium and heavy hammer attacks received new sprites, making their animation look more smooth and fluid.
*Fireball Shoot has been made into a helper-based projectile.
*Some more improvement in hurtbox placement.
*Tornado Spin, Fireblast and Bro Blast now push the opponent on the last hit.
*Speaking of Tornado Spin, it now causes soft knockdown on the final hit.
*Super Punch is now faster and causes soft knockdown. It also gives less power.
*Firebrand has slightly longer ending lag if it connects.
*Tornado Spin and Fireblast now have theirs hitsparks when they connects.
*Firebrand, Fireball Shoot and Fireblast's palette effects are now different.
*The hammer attacks now make a different sound. Additionally, all Normals have new sounds added.
*Changed the hitsparks for Bro Blast.

-DXG705's Edit v1.71 (May 27, 2023)
*Fixed an oversight with one of Fireblast's inputs.

-DXG705'S Edit v1.7 (May 7, 2023)
*Improved most of the hurtbox placement.
*Fixed all misattributions.
*All unblockable Normals, including the Tornado Spin Special, were made blockable.
*It is now possible to use the same aerial move again.
*Fixed hitsparks' positions.
*Changed hitspark for Super Punch.
**Speaking of Super Punch, it has been slightly buffed and it now pushes airbone opponents into the same distance as opponents
that are on the ground.
*Buffed Bro Blast and Hammer Smash.
*Improved aerial comboability.
*Fixed a palette issue where Luigi's overalls' colour was the same as Mario's in the Bro Blast Hyper.
*Vertical Smash now trips the opponent if activated by the button that performs the crouching high punch.
*Added a tripping animation.

-DXG705's Edit v1.6 (March 11, 2023)
*Nerfed the "crouching" attacks due to them being too strong and made them blockable for standing and aerial opponents too.
*The Attack and Defence stats have been lowered to 100.

-DXG705's Edit v1.5 (February 15, 2023)
*Mario's Normals are more faster.
*Tweaked the 4th palette a bit.
*Fixed an oversight with one of the inputs for Hammer Smash.
*Power isn't used before the Hyper is activated anymore. Now it is used when the everything (except for Mario) goes dark.
*Hammer Smash now causes the screen to shake when Mario hits the ground, and it now plays a sound.
*Removed the common1.cns file because I heard it was really bugged.

-DXG705's Edit v1.0 (September 24, 2022)
*Mario's Normals are slightly faster.
*Nerfed Attack stat from 200 to 120.
*Nerfed Defence stat from 150 to 105.
*Added new palettes.
*Added A.I. - I believe he'll be aggressive when you approach him.
*New Hyper added - Hammer Smash. Mario charges his hammer and hits the ground so hard, the opponents fly high.
*New Special added - Fireball Shoot. Simple projectile that shows Mario firing a fireball. Velocity varies depending on the
button pressed.
*Some animations and sprites changed.
*All of the files were renamed.
*Super Punch and Firebrand have faster startups.
*Removed an infinite involving Tornado Spin.
*Added intro.
*Firebrand and Fireblast now have palette effects.

-Original version (August 2, 2007)
*Judging from the files' dates before the edit.

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3. CONTROLS FOR NEW MOVES

Fireball Shoot: D, DB, B, any kick
Hammer Smash: D, DB, B, any punch (uses 2000 Power)

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4. INSTALLATION

1. Unpack the character's folder and put it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: MarioSMB

And here you go! Mario should now appear anytime you start Mugen.

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5. CREDIT TO:
Shazzo: For creating the original character, despite making him kinda cheap.
Nintendo: For creating such an wonderful character, being my favourite character of all time.
AlphaDream (F): For creating Mario & Luigi: Superstar Saga.
A.J. Nitro and jdaster64: For ripping Mario's sprites.
AsylusGoji91: For creating extra sprites.
Elecbyte: For making such an awesome fighting program.
You: For downloading him, of course.